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Digital Tutors - Pipeline Integration with Maya 2011 and ZBrush 4
Digital Tutors - Pipeline Integration with Maya 2011 and ZBrush 4
Digital Tutors - Pipeline Integration with Maya 2011 and ZBrush 4
English | VP6F 782x646 | MP3 96 kbps | 1.17 GB
Genre: eLearning


In this course we will cover many of the methods for working between ZBrush 4 and Maya.

ZBrush and Maya are both very powerful 3D applications that each offers its own strengths. By combining these two programs into our workflow, we can take advantage of those strengths to get our work done quicker and more efficiently. In this course, we'll cover many of the tools and techniques we can use to merge Zbrush and Maya into our workflows. We'll explore methods for manually transferring geometry back and forth between the two applications. We'll also look at creating color maps, Normal maps, and Displacement maps, and transferring those to Maya. We'll look at the GoZ pipeline and how it will make working with Zbrush and Maya a really seamless process. We'll also look at some practical reasons for choosing to use Maya and Zbrush in tandem. In the end, you'll have a good understanding of how you can work efficiently between Maya and Zbrush, leveraging the strengths of both to create your best work.

Lesson Outline (12 lessons)

1. Introduction and project overview
2. File transfer formats
3. Exporting and importing geometry
4. Transferring textures
5. Exporting Normal and Displacement maps
6. Working with GoZ
7. Updating UVs in Maya
8. Creating base meshes in Maya
9. Changing topology in Maya
10. Creating accessories in Maya
11. Exporting geometry for rendering
12. Using the Multi Map Exporter

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Added: (2 January 2011) | Views: 1679 | Rating:
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| Author: mrsyeoni

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