Program Title: Unity Pro
Program Version: 3.2.0 Build f4 (61061)
Developer: Unity Technologies
Platform: Windows x32/x64
File Size: 449 MbSystem requirements: System Requirements for Unity Authoring:
Windows: XP SP2 or later; Mac OS X: Intel CPU & Leopard 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with 64 MB of VRAM and pixel shaders or four texture units. Any card made in this millennium should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
The rest only depends on the complexity of your projects!. System Requirements for Unity iOS Authoring:
An Intel based Mac
Mac OS X Snow Leopard 10.6 or later
The rest only depends on the complexity of your projects! System Requirements for Unity Android Authoring:
In addition to the general system requirements for Unity Authoring
Windows XP SP2 or later; Mac OS 10.5.8 or later
Android SDK and Java Development Kit (JDK) System Requirements for Unity Authored Content:
Windows 2000 or later; Mac OS X Panther 10.3.9 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
Android authored content requires devices equipped with:
Android OS 2.0 or later
Device powered by an ARMv7 (Cortex family) CPU
GPU support for OpenGLES 2.0 is recommendedKey features:
Image Effects: New Depth of Field with bokeh, improved bloom and several other image effect tweaks and fixes.
New Water: All new Water prefab in standard assets that includes waves, automatically generated foam on shorelines and more.
Graphics: Major performance improvements in OpenGL ES 2.0 (iOS / Android).
Shaders: Added optimized / simplified versions of some shaders under Mobile category (VertexLit, Bumped Specular, Skybox). They work on other platforms as well, but mobiles will see biggest gains.
Shaders: Mobile Optimized Bumped Specular shader is 5.2x faster than Bumped Specular in 3.1 (on iOS)
Shaders: Added several Unlit shaders that just display a texture with no lighting. They are the fastest textured shaders.
Debugger: Attaching the script debugger to (and detaching from) Unity and debugging enabled players is now possible.
Profiler: you can profile standalone player builds from the Editor. This includes iOS and Android builds!
Caching: the caching feature is now usable by all content, with or without a special license. Unlicensed content will share a single 50 MB Cache folder.Screen Short