Gnomon Workshop Introduction to Character Modeling (2010/ENG) MAX!
English | VP6F 1024?768 | MP3 48 Kbps | 2.01 GBGenre: eLearning
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an ugly rough to a nice piece ready for the next stages of re surfacing UVs and so on.
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