MotoGP 3: Ultimate Racing Technology Full (2005/PC/Multi)
Year : 2005 | PC | ISO | English | Publisher : THQ | Developer : Climax Group | 671 MBGenre : Motorcycle Racing
Riding a motorcycle at speeds approaching 200 miles per hour around hairpin turns on hot asphalt is about as intense as motorsports get. MotoGP 3: Ultimate Racing Technology, the latest motorcycle racing sim from THQ, comes complete with a full roster of riders and courses from around the world. But it isnt a mere roster update.
In the third installment in the series, developer Climax offers a more arcade-style racing experience with the addition of extreme mode, which adds all-new fictional tracks and riders to complement the licensed portion of the game. Diehard sim fans might object to this slight departure from reality, but it feels perfectly valid within the context of the game, and its a lot of fun to boot. Unfortunately, the PC version doesnt have the same online support and tight control that made the Xbox version so great, but at $20 its an acceptable alternative for racing fans.
MotoGP 3 is split into two distinct but complementary racing modes: Grand Prix and extreme mode. Grand Prix mode lets you take part in the 2004 MotoGP season, with fully licensed tracks, riders, and bikes. You can race against the best riders in the world on the 16 real-world MotoGP tracks, from the familiar Le Mans course in France to the new Gulf course in Qatar. All the riders, bikes, and courses are represented with pinpoint accuracy here, but the 2004 season highlight movies that were included in the Xbox version of the game have been cut from the PC version.
When you play career mode you can create a custom rider and race your way through all 16 races in the 2004 MotoGP season. You can choose your bike and leathers, and even create a custom logo to slap on the side of your racing machine. Once thats complete, youre ready to race. Before each race, you have an opportunity to run practice laps to get a feel for the course. After that, you can move on to the qualifying round, where youre given 10 minutes to run the fastest lap possible. Your fastest lap determines which position youll start in at the beginning of the race. You cant always count on the weather being the same for the practice, qualifying, and racing rounds, so you have to be ready to adapt if its raining on race day.
After completing each race, you earn attribute points that can be applied to your rider to improve cornering, braking, top speed, and acceleration. These points can be redistributed between races. For example, if you think youll need a few more points on the top end for an upcoming race, you can pull some points from cornering and put them toward your top speed. In addition to modifying your stats, you can tune your bike between races. The tuning component of the game is fairly shallow, but you can adjust your bike where it counts most: tire compound for grip; gear-tuning for acceleration and top speed; suspension for stability; and wheelbase for cornering. Depending on how you place in each career race, you earn championship points, and the rider with the most points at the end of the season is the champion. How well you do really depends on your familiarity with each turn of every track, as well as the difficulty setting of the artificial intelligence-controlled racers. The artificial competition is downright pathetic in rookie mode, and even inexperienced racers will easily take at least a 30- to 40-second lead over the rest of the pack. Luckily, the pro, champion, and legend difficulty modes are challenging enough to give seasoned riders a run for their money.
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