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3D World Issue 143 - June 2011 DVD
3D World Issue 143 - June 2011 DVD
3D World Issue 143 - June 2011 DVD
English | PDF + DVD | 50 MB + 4.21 GB

3D World the best-selling international magazine for 3D artists
3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.

Monster modelling
Glen Southern presents the basics of topology and polyflow to improve your organic modelling

Job-winning showreels
Our expert tips on creating a killer showreel – by the people in the industry who see them every day!

Stormy seas in RealFlow
Create spectacular crashing waves using RealFlow’s Hyrbrido solver and the RealFlow Render Kit in Maya

Polypainting in ZBrush
Scott Spencer uses traditional airbrush painting techniques for great-looking monster skin

Nuke horror movie
Turn some standard camcorder footage into the next Blair Witch with Hugo Guerra’s tricks and techniques

Low-poly weapons
Use 3D-Coat’s voxel tools to build a machine gun, then retopologise it for a games engine

HDR lighting
Michael McCarthy explores the pros and cons of image-based lighting

Questions and Answers
Tricks and techniques for your favourite apps: created brushed metal in Maya, make a mirrored UV map in 3ds Max, create boiling water in LightWave and more

Stay in touch with your peers with this month’s best commercial 3D work

Inspirational imagery
The best new personal artwork from around the world

On test this issue
an(i)ma, Marvelous Designer, FreeForm Pro for After Effects and Thea Render

Also in this issue
Inside Project Skyline, Autodesk’s upcoming games creation system
How Darkside Animation worked wonders for the BBC TV series Outcasts

On the disc
55 minutes of Maya video training, 10 mocap animation files, eight texture sets plus sound effects, a fantasy model set from DAZ and selected scene files for this issue’s tutorials
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