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Galileo Design Cinema 4D 12 Das umfassende Training German
Galileo Design Cinema 4D 12 Das umfassende Training German

Galileo Design Cinema 4D 12 Das umfassende Training German
TEAM RESTORE | 2011/06 | 4.95GB
Genre: eLearning


The 4D cinema complete training for the home: In 18 hours you will get an overview of the myriad features of Cinema 4D. You will learn techniques that you can create more complex 3D models. Clear and easily understandable 3 D takes you to the expert Helge mouse through the learning course and shows you how to create 3D models, illuminate, animate and render. You create entire scenes and learn so many different uses of Cinema 4D with practical examples. Youll also learn how to create professional simulation and modeling as well as hair and clothing.

Contents
1st Welcome to Cinema 4D [01:31 hrs]
1.1 ... Introduction [0:27 min]
1.2 ... The various cinema products [04:36 min]
1.3 ... A walk on the surface [12:41 min]
1.4 ... Navigate in 3D space [11:35 min]
1.5 ... Viewport display and OpenGL [10:54 min]
1.6 ... Render scenes An Introduction [7:36 min]
1.7 ... The manager coordinates [12:09 min]
1.8 ... Interface can be adapted [08:25 min]
1.9 ... Command bars and menus [10:08 Min]
1:10 ... Help and preferences [12:25 min]

2nd 3D objects can be created [01:42 hrs]
2.1 ... Introduction [0:27 min]
2.2 ... Polygons, edges and points [16:11 min]
2.3 ... Primitives to work with [12:04 min]
2.4 ... The Phong Tag [8:24 min]
2.5 ... The basic objects in the overview [11:23 Min]
2.6 ... Landscapes and reliefs [11:30 min]
2.7 ... Workshop: Pinocchio [12:48 Min]
2.8 ... Groups of objects and their hierarchies [08:00 min]
2.9 ... The visibility of control [05:14 min]
2:10 ... Organize objects into layers [05:60 min]
2:11 ... Object and World Coordinates [05:10 min]
2:12 ... Transformations freeze [04:34 min]

3rd Modelling of 3D objects [02:11 hrs]
3.1 ... Introduction [00:26 min]
3.2 ... Select and Transform [14:09 min]
3.3 ... The object axes Customize [8:22 min]
3.4 ... The Extrude tool [09:55 min]
3.5 ... The Bevel tool [10:16 min]
3.6 ... The knife tool [15:04 min]
3.7 ... Workshop: Polygon House [14:27 min]
3.8 ... Create new polygons [12:14 min]
3.9 ... The bridge tool [11:40 Min]
3:10 ... Edges generate and resolve [05:21 min]
3:11 ... Holes and sew close [04:29 min]
3:12 ... Workshop: Monitor [14:26 min]
3:13 ... Work effectively with selections [10:27 min]

4th Splines and generators [01:39 hrs]
4.1 ... Introduction [0:24 min]
4.2 ... Creating and Editing Splines [9:34 min]
4.3 ... The spline types [7:28 min]
4.4 ... Illustrator Paths import [07:24 min]
4.5 ... Parametric splines [8:06 min]
4.6 ... Splines combine with Spline Mask [5:35 min]
4.7 ... Extrude NURBS [13:54 min]
4.8 ... Lathe NURBS [08:09 min]
4.9 ... Loft NURBS [7:18 min]
4:10 ... Sweep NURBS [6:20 min]
4:11 ... Bezier NURBS [02:16 min]
4:12 ... Workshop: Wine Glass [15:02 min]
4:13 ... Workshop: Pour wine [07:10 min]

5th Modeling with HyperNURBS [00:47 hrs]
5.1 ... Introduction [0:25 min]
5.2 ... Hyper NURBS Modeling Subdivision [07:10 min]
5.3 ... Techniques for HyperNURBS [10:05 min]
5.4 ... Edges and weighting [10:31 min]
5.5 ... Workshop: Tin model [19:09 min]

6th Scene and modeling objects [01:03 hrs]
6.1 ... Introduction [0:29 min]
6.2 ... The Array object [04:15 min]
6.3 ... The Boolean object [08:08 min]
6.4 ... Instances and duplicate [10:25 min]
6.5 ... The symmetry property [04:21 min]
6.6 ... The Metaball object [04:13 min]
6.7 ... A nuclear generating array [2:27 min]
6.8 ... Workshop: socket [16:03 min]
6.9 ... Ground, sky and surroundings [8:42 min]
6:10 ... Foreground and background objects [04:05 min]

7th Deformer use [01:06 hrs]
7.1 ... Introduction [0:28 min]
7.2 ... Deformer apply [09:18 min]
7.3 ... Vertex maps and restrictions [12:12 min]
7.4 ... The free form deformer (FFD) [03:07 mins]
7.5 ... The new mesh deformer [04:54 min]
7.6 ... The Camera Deformer [03:36 min]
7.7 ... The correction Deformer [04:16 min]
7.8 ... The Displace Deformer [03:42 min]
7.9 ... The Smooth Deformer [03:16 min]
7:10 ... The Surface Deformer [7:03 min]
7:11 ... Simulate explosions [5:21 min]
7:12 ... The subsequent spring Deformer [03:04 min]
7:13 ... Wind and wave action [05:58 min]

8th Materials and textures [02:39 hrs]
8.1 ... Introduction [0:23 min]
8.2 ... Material and material channels [17:10 min]
8.3 ... Apply color and textures [12:54 min]
8.4 ... The Luminance channel [04:56 min]
8.5 ... Transparencies and reflections [16:09 min]
8.6 ... Relief, normal and displacement [13:25 min]
8.7 ... Materials stacked and combined [11:29 min]
8.8 ... Material apply to selections [04:51 min]
8.9 ... Project textures [19:03 min]
8:10 ... The channel shader at a glance [14:19 min]
8:11 ... Workshop tile floor [20:01 Min]
8:12 ... Workshop: Stuffed wine glass [24:30 min]

9th Texturing with BodyPaint 3D [01:24 hrs]
9.1 ... Introduction [0:30 min]
9.2 ... The entry into BodyPaint 3D [10:39 Min]
9.3 ... The UV assistant [13:58 min]
9.4 ... UV maps Cleanup [6:03 min]
9.5 ... Photoshop integration [09:51 min]
9.6 ... Interactive mapping [12:58 min]
9.7 ... Workshop: tin can handle [10:20 min]
9.8 ... Workshop: UV mesh paint [12:41 min]
9.9 ... Relief Channel and MultiBrush [7:20 min]

10th Light and shadow [01:21 hrs]
1.10 ... Introduction [0:23 min]
2.10 ... Special features of 3D light [07:60 min]
3.10 ... The different types of light [14:17 min]
4.10 ... Create shadow [13:18 min]
10.5 ... Volumetric light [13:05 min]
6.10 ... Lighting control [04:24 min]
7.10 ... Illuminate outdoor scene [12:26 min]
10.8 ... IES lights and photometry [04:13 min]
10.9 ... Cameras generate and adjust [10:58 min]

11th Animation and particle systems [01:11 hrs]
1.11 ... Introduction [0:28 min]
2.11 ... Animating with keyframes [13:10 min]
11.3 ... F curves using [16:37 min]
4.11 ... Path Animation and Expressions [10:16 min]
11.5 ... Particle systems and PyroCluster [17:11 min]
11.6 ... NLA animation and motion clips [13:46 min]

12th Rendering techniques [01:48 hrs]
1.12 ... Introduction [0:33 min]
2.12 ... Render Settings [18:15 min]
3.12 ... The image manager [10:23 min]
4.12 ... The render manager [04:46 min]
12.5 ... Rendering Multi pass [11:55 min]
12.6 ... Object separation channels and lights [10:10 min]
7.12 ... After Effects integration [12:13 min]
8.12 ... Global Illumination The Basics [05:60 min]
9.12 ... GI Sky Sampler and IBL [8:51 min]
12:10 ... GI QMC method [03:50 min]
12:11 ... GI Irradiance caching [06:34 min]
12:12 ... Depth of field and Motionblur [14:06 min]

13th Advanced Techniques [01:12 hrs]
1.13 ... Introduction [00:31 min]
13.2 ... MoGraph basics [13:03 min]
3.13 ... MoDynamics RigidBody and collision [10:25 min]
4.13 ... Dynamics of rigid and soft bodies [11:36 min]
5.13 ... Motors, springs, connectors [10:17 min]
6.13 ... Clothes with Clothilde simulation [12:35 min]
7.13 ... Hair Simulation and Dynamics [13:07 min]

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Added: (25 June 2011) | Views: 816 | Rating:
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