Rogue Warrior Game PC (PC/FullIso/Multi)
Game Platforme(s) : PC | Language : Multi | Release Date : Dec 1, 2009
Publisher : Bethesda Softworks | Developer : Rebellion | Genre : Modern Tactical Shooter
Size : 1.6 Gb
In Rogue Warrior, lead character Dick Demo Dick Marcinko (based on the real life ex Navy SEAL, and voiced by actor Mickey Rourke) doesnt just drop an F bomb he drops an entire nuclear warhead of repulsive language that would make even the most world wise among us reach for a set of earplugs.
As depicted in developer Rebellions newest first person shooter, Marcinko is a shallow, potty mouthed antihero without a single redeeming quality. Unfortunately, the appalling dialogue seems to have inspired Rogue Warriors gameplay, which is characterized by useless stealth mechanics, inconsistent hit detection, incredibly linear level design, and abysmal AI. Yet the boring, one dimensional gameplay and terrible dialogue arent the games most insulting blemishes; that prize belongs to Rogue Warriors total lack of value. You can finish it in just over two hours, and the stripped multiplayer consists only of deathmatch and team deathmatch, yet publisher Bethesda Softworks is asking full price. Dont be a er >: Steer clear of this garbage.
Youll at least sniff one sweet smell amid the stench that of Rogue Warriors momentarily satisfying close quarters kills. If you get close enough to your enemy (not exactly difficult considering the putrid AI), you can plunge your knife into his back, snap his neck, or smash his head into the wall. The thrill dissipates quickly, however. Every level is linear, and opportunities to sneak up behind your Communist foes are laid out in a predictable manner. There may be three or four enemies milling about at a time, all placed in such a way as to make it a cinch to sneak up behind them and play grim reaper. These easy stealth opportunities are further simplified by the morons you assassinate, who appear to have no peripheral vision and wont notice you creeping up on them from the most obvious angles. They also appear to be near deaf; they wont react to the cries of their nearby comrades as you dump them over a railing, and they wont notice the sound of your footsteps, even if youre sprinting at full speed.
Perhaps the shallow stealth mechanics would be easier to stomach if the shooting were fun, but Rogue Warrior is easy, boring, and predictable. Every firefight occurs in much the same way: You wander down a corridor, encounter three or four enemies, and shoot them. Sometimes your foes barge through a door, drive up in a truck and jump out, or break through a skylight and slide down grapple lines, but this always happens right in front of you, and opponents are generally happy to remain in your line of fire. With few exceptions, AI enemies wont attempt to flank you, wont react to getting shot once they are behind cover, and wont run from the grenades you toss and theyll throw their own grenades at each other and shoot the exploding barrels that stand right next to their teammates. In your adversaries defense, however, the levels dont give them many opportunities to flank. While there are some medium sized warehouses and other somewhat open environments, the path to your next objective is always a straight line. There are no alternate routes and no hidden rooms to explore, and the only door that will open is the one you are meant to charge through. Rogue Warrior only has one direction (forward), one speed (slow), and one intelligence level (*).
Rogue Warrior tries to mix things up with a few other elements, such as lights you can shoot out to darken rooms, night vision goggles, and a basic cover system, but these elements seem out of place and make the game feel like a poor mans Rainbow Six. Once Dick is behind cover, you view him from a third person perspective; you can peek above or to the sides to shoot targets or even fire blindly if you so desire. But while the cover system works well enough, its ultimately unnecessary in light of the games slow, straightforward pace. And enemies are too easy to kill to make shooting out a light or using night vision worthwhile. Yet Rogue Warrior doesnt even get the straight up action right. The hit detection is all but broken. You might kill a Russian soldier with a few shots to the knee, but others may survive what seem to be six or seven obvious headshots. Bad animations further diminish the quality of the gunplay, because theres little sense of impact when your bullets hit their mark. Your Communist foes sometimes stagger and then regain their composure when under fire, but sometimes you can unleash a barrage on them without getting any kind of physical reaction.Setup Instruction
1 Extract Rar File
2 Mount Image file with DAEMON Tools (Or whatever)
3 Instal the Game
4 Copy RW.exe in Folder Directory (If Needed)
5 Play & Have Fun .................... Enjoy ;)
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