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Direct Hit: Missile War v1.5.2051 cracked-THETA (2011/MULTI3)
Direct Hit: Missile War v1.5.2051 cracked-THETA (2011/PC/MULTI3)
Direct Hit: Missile War v1.5.2051 cracked-THETA (2011/PC/MULTI3)
Release: 23-06-2011 | English | PC | Developer/Publisher: Polynetix Studio | 145 MB
Genre: Real-time Strategy

Far in the future the colonizing of deep space is at the peak of its popularity. Humanity moves into deep unexplored space. People colonize planets rich in resources, with normal atmosphere and a warm climate. The flourishing of human culture! The celebration of its power and greatness! The Government of the Earth Federation is unable to sponsor all of the expedition, so it was decided to initiate isolated planetary missile wars.

 

Direct Hit: Missile War v1.5.2051 cracked-THETA (2011/PC/MULTI3)
Direct Hit: Missile War v1.5.2051 cracked-THETA (2011/PC/MULTI3)

Victory in an isolated planetary war gave the right to possess the whole planet, with all its rights on the extraction of resources and income from the planet. After war The Government of the Earth Federation charged a good tax from a planet. This war has been profitable to government, corporation planet owner and syndicates claiming rights to the planets. Among all corporations participants were chosen by a lot, only two companies take place in planet war. They have sent dropships with colonists and begin an isolated planet war. Further involvement of companies in the life of the colony is prohibited. Now corporations can only monitor the progress of the fighting and wait for the end of war. The Planet is not blocked from trading on the space market, free trade is allowed. Trade with missile parts is illegal but colony can trade by its own risk.

 

The game "Warheads: War missile" refers to the genre of real-time strategy (RTS) in isometric projection.

The game is aimed at a broad audience, not limiting the content contains the minimum age a player - 10 years. More attractive for owners of the game is not the latest configuration of PC, for those looking for new approaches in the genre of RTS, as well as for those interested in new original games that are not remakes or sequels of games fathers forefathers of the genre. Greater competition has begun! You will be involved in the battles for the stellar systems, and fight with two powerful corporations. Each turn, the participants of battles fought in two star systems, as well as applicants three, then two must fight for the system, and the third applicant gets selected system without a fight. Your choice depends on many things. Campaign Goal - to capture the richest star system - Nirerat, for the possession of it will be the final battle between the two corporations that would own the largest number of star systems. Each corporation has its own style of warfare. Unistellarium corp. prefers to develop its economy and pays great attention to production. NeoSun corp. focuses on the fighting, so to win the battle of NeoSun hard enough. If you always fight against Unistellarium Corp. and win his battle, it took more Neosun stellar systems and in the final battle to fight with it.

 

Unique strategy gameplay system

• Classic RTS

• 7 stages (14 missions)

• 5 tech levels

• Over 30 types of missile parts

 

Changes:

- Added multilanguage Support (Available Russian and German localizations).

- Fixed correct save/load profile in non-latin name of "My Documents". If this problem is occur, delete folder "Direct Hit" from "My Documents" and files Options.ini and Options.ini.keys located in game directory\Settings\Profile00\. Then start game.

- Fixed crash bug related to multiple missiles firing at one building.

- Improved memory allocations policy and overall memory management.

- In factorys production screen, counter not reset any more. (Also you can use right mouse click on + and - buttons to increase or decrease production set number.)

- Each ACML building now can store up to 10 ACM rockets. In Air Control Center, on a Defence page, in a right-lower corner there is a counter of overall stored ACM missiles. If this numbers is yellow - it mean that the all ACML storages are full.

- Improved Main menu resources.

 

System requirements:

• Windows XP/Vista/7

• DirectX 9c

• 2 GHz

• 512 MB RAM

 

http://lulzimg.com/i23/edea86.png

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Added: (28 June 2011) | Views: 797 | Rating:
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