J.P. is an accomplished digital and traditional illustrator, concept artist and art director for books and video games. He attended the School of Visual Arts in New York and started working professionally at age twenty, illustrating book covers for Avon Books. Soon after, he got his big break and began illustrating sci-fi and fantasy book covers for Berkeley/Ace Books, Bantam Books and Warner Books. He continued to do work for Wizards of the Coast, The Science Fiction Book Club and many role playing game companies. With over 300 book covers, J.P.'s work has also been published in Spectrum and on collectable plates from the Bradford Exchange. In 2000 J.P. won the A.S.F.A. Chesley Award for best paperback book cover. After many years of illustrating he decided to try his hand at concept art and landed a job with NCsoft. That same year he became Art Director at NCsoft Santa Monica, where he worked on creatures and environments for games such as Tabula Rasa and Aion. He is currently freelancing for publishers and video game companies and is working on a full color graphic novel.
In his first of three DVDs, J.P. takes you on an exciting creative and technical journey showing you how he begins a fantasy illustration, Dark Riders , purely from imagination. He covers the early stages of his process, from the initial idea to thumbnails, concept design and the final color sketch. J.P. also discusses how character personality, costumes, weapons and action poses affect the narrative of the final illustration. You will learn the creative process of composing your thumbnails, and how to use segments of your designs for future reference as you get closer to the final dynamic illustration. Over the course of the lecture, J.P. covers the uses of traditional media like markers, acrylic and oil paints, discussing the advantages of each.
2. Thumbnailing your Ideas
3. Character Concept: Central Rider
4. Character Concept: Rider Two
5. Character Concept: Rider Three
6. Creature Concept: Rider's Mount
7. Final Sketch Layout
8. Acrylic Underpainting
9. Finishing with Oils
In this second of three DVDs, J.P. takes you through the crucial middle-step of creating a black and white tonal underpainting. He discusses his techniques in detail while emphasizing composition, value and lighting. You will learn how J.P. uses Adobe Photoshop's painting and transformation tools to quickly detail his backgrounds with texture and pre-made original imagery. J.P. also shows how visually embellishing the characters and scene will help with the final color painting. Through this lecture you will get an insight into J.P.'s thought process as he journeys further into the world of the "Dark Riders" and continues to develop the characters, creatures and story in the illustration.
1. Underdrawing Setup
2. The Central Rider
3. The Main Mount
4. Rider Two
5. Rider Two's Mount
6. Rider Three
7. Middle-Ground Humans
8. Humans Continued
10. Background/Castle Painting
In this third and final DVD of the series, J.P. discusses the color painting techniques he uses to finish an illustration. Sit back and let J.P. be your guide as you learn how he colors and details an illustration using Adobe Photoshop . He covers color palette along with color lighting, color glazing and value. He also discusses how he uses his original color sketch to help with the final color painting. Watch and learn how J.P. paints fully detailed foreground characters from start to finish. Throughout the DVD, he explores materials, texture and atmosphere, as well as ideas on creativity and realism. In this lecture you will get an insight into J.P.'s thought process as he completes the "Dark Riders" illustration..
1. Beginning the Colorization Process.
2. Painting Opaquely
3. Unifying Colors/ Painting Foreground Characters
4. Foreground Characters Continued
5. Final Foreground Character/ Adding Atmosphere
6. Overall Adjustments
7. Final Touch-ups and Thoughts
Video Codec: XviD
Video: 720 x 528 (15:11), 29.970 Hz. 1024 x 768 (4:3) 14.985 Hz.
Audio: 0x0055 (ISO MPEG-1 Layer3), 44100 Hz, Stereo, 1411 Kbit / sec
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