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Digital-tutors : Introduction to Modeling in 3ds Max
Popular highlights include:
NURBS Workflow
Polygon Workflow
Splines and Patches Workflow
Scene Organization with Layers
Smoothing Methods
Working with Sub-objects
Sub-object Selection Methods
Adding Viewport Background Images
Scale Deformation
Cloning Geometry and Shapes
Mirroring Geometry
Sweep Modifier
Shell Modifier
Symmetry Modifier
Surface Modifier
FFD Modifiers
Lathe Modifier
Modifier Stack
Moving Pivot Points
Transforming Geometry and Shapes
Modifying Creation Parameters
Creating Booleans
Attaching and Detaching Objects
Welding Vertices
Rendering and Viewing Curves
HSDS Modifier for Subdivision Surfaces

Lesson Outline:
1. Working with polygons
2. Working with NURBS
3. Working with smoothing and subdivision surfaces
4. Working with splines and patches
5. Project overview and interface setup
6. Adding viewport background images
7. Setting up a layer scale template
8. Building pivot geometry with primitives
9. Adding resolution to the pivot
10. Building a full section from the pivot geometry
11. Creating caps from the full section
12. Modeling the saw
13. Building the screwdriver
14. Finishing the saw layer
15. Modeling the magnifying glass
16. Building the small knife
17. Finishing the magnifying glass layer
18. Modeling the bottle opener
19. Finishing the bottle opener layer
20. Building the corkscrew
21. Starting the scissors
22. Finishing the scissors layer
23. Creating the large knife blade
24. Adding an indentation and hilt to the large blade
25. Finishing the large knife blade layer
26. Assembling the parts of the knife
27. Building the chain connector
28. Modeling the chain
29. Adding the key ring

Online Bonus Content:
1. Adding materials to the knife
2. Setting up a simple UV map
3. Adding a logo with a Blend material


Digital-tutors : Introduction to Modeling in 3ds Max

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Added: (4 July 2011) | Views: 814 | Rating:
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