Cinema 4D R13 | 1.9 GB
New version of the simplified character animation, with support for stereo and 3D-rendering of the physical
Today, the company officially announces MAXON CINEMA 4D R13, the new generation of lead editor for three-dimensional graphics animation design, visual effects, three-dimensional drawing and rendering. Entirely new character animation tools, 3D-stereo support and physical help artists rendering of the world quickly and easily create high quality images and animation for various industries.
In tomzhe year in which the company celebrated its 25th anniversary and as a consequence of the most successful fiscal year in the history of the company, the company continues to develop MAXON solutions for designers, because more and more everyday work is decentralized, using a variety of industrial conveyors and modern technology, such as stereoscopy, to be supported.
«CINEMA 4D R13 is filled with improvements in workflow, which will help overcome the daily difficulties of team projects, said Harald Egel (Harald Egel), co-founder and CEO of MAXON. Artists of the three-dimensional graphics love new tools for character animation and the more physical rendering. Not to mention the new features for easy creation of stereoscopic work, which lead to sensational opportunities for processing of visual entertainment.
Specific improvements in CINEMA 4D R13:
MAXON CINEMA 4D offers four different versions, which are designed for different areas of activity in which artists work three-dimensional graphics. Pay attention! Not all described functions contained in each version of CINEMA 4D.
The new expanded and improved rendering engine
Three-dimensional graphics artists always strive to improve the quality of their work. The new version provides all users of CINEMA 4D a number of tools that you can in the shortest time to get more realistic results.
the creation of photorealistic imagery even easier, than ever before nibylo. Based on the functions of these cells, such as focal length, aperture and shutter speed, this extra rendering engine can correctly calculate the three-dimensional physically in motion blur and depth of field and distortion of the lens and more.
New subsurface scattering:
Now create translucent materials such as milk, leather, wax, or even easier. Subsurface scattering shader New achieves realistic results and works with standard and new physical system of rendering.
General Settings emitters:
aligning emitters settings for different effects such as depth of field blur in motion, surface shadows, occlusion of the environment and blurred reflections and transparency, it is possible to save time. The radiation can operate adaptively or with a certain value.
New filters smoothing:
with the new smoothing algorithm, namely, Mitchell and Gauss, we can now achieve a better quality anti-aliasing.
Stereoscopy is maintained throughout the CINEMA 4D R13 and thus provides a reliable solution for creating three-dimensional stereo images in better quality and for different types of processing.
Converting a stereoscopic camera:
perhaps a simple conversion of any camera in the parallel , offset , rotated or in a circle, a stereoscopic camera.
The working process of creating a stereoscopic image with a preview of stereo images can be seen directly in the viewport. Preview can be set to show anaglyph , interlaced image», «Shutter» and bilateral.
Stereoscopic rendering settings:
allows you to render the combined stereoscopic images and the creation of separate stereoscopic channels for further processing or to composite channels.
Support Manager image:
view stereoscopic animation, editing and exporting images parallax combined or separate stereoscopic files.
A simpler tool for character animation
The range of new tools for character animation makes up this technically complex processes, such as the creation of a barn and cyclical movements. Thus beginning animators can easily make the characters first successes, but also the professionals that will simplify things.
The new object character:
this object is a self-Rieger, which greatly simplifies the creation of joint compound and its three-dimensional geometry with. You can also create and use new, proprietary harvesting rigs.
The new system of movement of the character:
allows you to create your own or use ready-parametric walking cycles, based on the cyclical movements. The figures go automatically to the spline or on different surfaces, even setting separate steps possible. This works not only with the object of character, but in the whole scene.
The new system of muscles:
CINEMA 4D R13 has a system of muscles, which allows you to attach muscles to different joints that leads to deformation of the model. Also includes a deformer to stretch and move the skin.
New deformer Interaction:
deforms the surface of objects on the basis of their interaction with other objects, so the character could for example leave footprints in the snow.
Numerous improvements of the workflow modeling and animation
CINEMA 4D is known for ease of use. Improve navigation and the interface allows the user to work in CINEMA 4D R13 more efficiently and intuitively.
Improved navigation camera:
new, based on the cursor navigation automatically uses the intersection in a scene, depending on where the user starts to navigate. This, among other things, allows the camera to move smoothly, no matter where the point of intersection. Navigating around the object and the scene has now become very simple.
this technology allows the use of the tool holding its shortcut. Once the keypad buttons are released, CINEMA 4D is returned to the previous instrument.
The new interface is the user data of the Spline :
function, whose parameters are controlled by the curves have now new types of splines, which are now much easier to customize.
The position indicator of the object:
this feature indicates the location of objects outside the camera type and helps you quickly navigate to these objects.
Tools for working with surfaces:
new infinite axis enables the user to place objects relative to other objects. The axis can now display and rotation of the band, indicating a possible folding it (Gimbal Lock). Several selected objects at the same time now can be transformed separately, and not only in the group. And with the buttons while holding the CTRL key and click you can easily squeeze out new polygons.
the animation system has been significantly improved based on user feedback. Improved job was with the F-curves with markers and interpolation keys, and much more.
Team members working three-dimensional graphics professionals on a common project increasingly work remotely from each other, using different platforms and production methods. This increases the requirements for CINEMA 4D R13 and therefore provides a range of new opportunities for the exchange of elements of the scene, as well as enhanced data exchange with other software packages.
Entirely new objects Xref:
These objects allow you to work more efficiently using the links to external files. Xref objects can be textured, animated expressions applied to them and the simulation without changing the original object. A huge advantage in teamwork on projects.
Improved integration COFFEE and Python:
powerful programming languages ??in a single manager features to help programmers to develop all kinds of plugins and scripts. CINEMA 4D provides a common environment in which to handle scripts Python, and COFFEE and C + + API.
Expanded support for file formats:
three-dimensional graphics artists are now even more flexibility in working with a variety of file formats. Multiprohodny rendering can now be performed in an OpenEXR file format by using several layers. Popular formats FBX and COLLADA also been reworked and now make it possible to more easily exchange scenes between different programs.
Support for After Effects:
great connection with the program Adobe After Effects is now enhanced support for object Director . Also now supported export markers in the timeline and format with NTSC frame rate 29.97.
Lots of features for improved performance
CINEMA 4D R13 contains many more features that improve performance. Among them are a variety of new and improved shaders, advanced modeling tools and more.
We recommend the use of systems of Windows XP, Vista or Windows 7 on Intel or AMD support SSE2, or Macintosh system with OS X 10.5.8 or newer processors with Intel. It also requires a minimum of 1024 MB of RAM and drive DVD. Supports up to 256 threads. Standard installation takes up 2.5 GB of disk space.