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3D Buzz - Unity 3 Fundamentals
3D Buzz - Unity 3 Fundamentals

3D Buzz - Unity 3 Fundamentals
eLearning | 1.54 GB

Welcome to Unity Fundamentals, an intensive and in-depth training set for Unity 3 game development software.

This training set spans over 200 videos covering more than 20 topics, each broken up into reference-like bite-sized chunks, making it your perfect companion for learning Unity!

The goal of Unity Fundamentals is to approach Unity from the standpoint of the software. This isnít a game scripting class, nor is it focused on actual game design. Its intention is to make you feel completely at home with Unity as a game editing and development tool. This means that we spend our time focusing on each individual aspect of Unityís feature set, showing you how to get the results you want from the software.

Section 1 - Introduction
1 - Introduction
2 - Getting Unity
Section 2 - Terminology
1 - Introduction
2 - Projects
3 - Scenes
4 - Packages
5 - Prefabs
6 - GameObjects
7 - Components
8 - Assets
9 - Scripts
Section 3 - Our First Level
1 - Introduction
2 - Project Creation
3 - Initial Terrain Setup
4 - Saving Scene
5 - Terrain Toolkit
6 - Terrain Sculpting
7 - Play Testing
8 - Testing and Adjusting
9 - Adding Terrain Assets
10 - Procedural Texturing
11 - Texture Painting
12 - Adding Trees
13 - Adding Details
14 - Skyboxes
15 - Sun and Lens Flare
16 - External Assets
17 - Importing FBX Files
18 - Collision Objects
19 - Water
20 - Snow Effect
21 - Fog and Ambient Light
22 - Adding Steam Effect
23 - Camp Fire Effect
24 - Camp Fire Sound
25 - Wind Sound
26 - WindZone
27 - Lightmapping
28 - Build and Wrap-up
Section 4 - Primary Interface
1 - Interface at a Glance
2 - Scene View vs. Game View
3 - Maya-style Viewport Navigation
4 - FPS-style Viewport Navigation
5 - Scene Gizmo
6 - Draw Modes
7 - Render Modes
8 - Viewport Functions
9 - Game Aspect
10 - Game View Toolbar
11 - Main Menubar - File
12 - Main Menubar - Edit
13 - Main Menubar - Assets
14 - Main Menubar - GameObjects
15 - Main Menubar - Components
16 - Main Menubar - Terrain
17 - Main Menubar - Window
18 - Main Menubar - Help
19 - Toobar - Transform Tools
20 - Toolbar - Pivot & Local/Global
21 - Toolbar - Play Controls
22 - Layer Dropdown
23 - Toolbar - Layout Dropdown
24 - Project View - Overview
25 - Project View - OS Folder Structure
26 - Project View - Linking
27 - Project View - Creating
28 - Project View - Search
29 - Hierarchy - Overview
30 - Hierarchy - Linking
31 - Hierarchy - Creating
32 - Heirarchy - Search
33 - Inspector - Overview
34 - Inspector - Properties - Play Mode
Section 5 - Secondary Interface
1 - Animation View - Overview
2 - Animation View - Animating Transforms
3 - Animation View - Other Properties
4 - Animation View - Working with Curves
5 - Animation View - Reusing Curves
6 - Profiler
7 - Console
8 - Render Settings
9 - Project Settings - Input
10 - Project Settings - Tags
11 - Project Settings - Audio
12 - Project Settings - Time
13 - Project Settings - Player
14 - Project Settings - Physics
15 - Project Settings - Quality
16 - Project Settings - Network
17 - Project Settings - Editor
18 - Preferences - General
19 - Preferences - Colors
20 - Preferences - Keys
Section 6 - Customizing the User Interface
1 - Docking and Undocking
2 - Adding and Removing
3 - Saving and Loading Layouts
Section 7 - Working with Game Objects
1 - Intro
2 - Creating
3 - Moving
4 - Rotate
5 - Scale
6 - Duplication
7 - Parenting
8 - Adding, Resetting, & Removing Components
Section 8 - Working with Prefabs
1 - Intro
2 - Creating Prefabs
3 - Prefab Instancing
Section 9 - Working with Packages
1 - Intro
2 - Exporting and Importing Packages
Section 10 - Snapping
1 - Intro
2 - Placement Snapping
3 - Rotation Snapping
4 - Scale Snapping
5 - Vertex Snapping
Section 11 - Tags and Layers
1 - Introduction
2 - Creating and Assigning Tags
3 - Creating and Assigning Layers
Section 12 - Cameras
1 - Intro
2 - Clear Flags and Background
3 - Culling Mask
4 - Projection
5 - FOV and Clip Planes
6 - Viewport Rect and Depth
7 - Rendering Paths
8 - Target Texture
9 - Skybox
10 - Multi-Camera Setup
Section 13 - Character Controllers
1 - First Person Controller
2 - Third Person Controller
Section 14 - Lights
1 - Introduction
2 - Light Types
3 - Light Color and Intensity
4 - Light Cookies
5 - Shadows: Intro
6 - Shadows: Types and Strength
7 - Shadows: Resolution
8 - Shadows: Bias
9 - Shadows: Quality Settings
10 - Lens Flares
11 - Render Mode
12 - Culling Mode
Section 15 - Lightmapping
1 - Overview
2 - Object Panel
3 - Bake Panel
4 - Maps Panel
Section 16 - Terrain
1 - Introduction
2 - Terrain Resolution
3 - Terrain Sculpting Tools
4 - Painting Terrain Texture
5 - Painting Trees
6 - Painting Details
7 - Base Terrain Settings
8 - Tree and Detail Object Settings
9 - Wind Settings
10 - Terrain Collider
Section 17 - Terrain Toolkit
1 - Overview
2 - Voronoi
3 - Fractal
4 - Perlin
5 - Smooth
6 - Normalise
7 - Thermal Erosion
8 - Hydraulic Ersosion
9 - Tidal Erosion
10 - Wind Erosion
11 - Painting Erosion
12 - Texture Overview
13 - Texture Slope
14 - Texture Height
Section 18 - Particles
1 - Introduction
2 - Emission, Energy, & Size
3 - Linear Properties
4 - Tangent and Angular Velocity
5 - Remaining Ellipsoid Properties
6 - Mesh Emitter Unique Properties
7 - Particle Animator - Color
8 - Particle Animator - Local Rotation Axes
9 - Particle Animator - Size Grow
10 - Particle Animator - Forces
11 - Particle Animator - Damping
12 - Particle Animator - Autodestruct
13 - Particle Renderer - Materials
14 - Particle Renderer - Particle Orientation
15 - Particle Renderer - UV Animation
16 - World Particle Collider
17 - Arc Welding System - 1
18 - Arc Welding System - 2
19 - Arc Welding System - 3
Section 19 - Trails
1 - Overview
2 - Setup and Shape
3 - Trail Color
4 - Min Vertex Distance and Autodestruct
Section 20 - Physics
1 - Intro
2 - Rigid Bodies
3 - Constant Forces
4 - Primitive Colliders
5 - Mesh Collider
6 - Creating Complex Colliders
7 - Wheel Collider
8 - Character Controller
9 - Fixed Joint
10 - Hinge Joint
11 - Spring Joint
12 - Character Joint
13 - Configurable Joint
14 - Cloth Setup
15 - Cloth Flag
16 - Cloth Beachball
17 - Cloth Tearable Sheet
Section 21 - Audio
1 - Audio
2 - Audio Files
3 - Audio Lister and Audio Source
4 - Audio Reverb Zones
5 - Audio Low Pass Filter
6 - Audio High Pass Filter
7 - Audio Echo Filter
8 - Audio Distortion Filter
9 - Audio Reverb Filter
10 - Audio Chorus Filter

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Added: (18 September 2011) | Views: 878 | Rating:
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