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Basics Introduction to Mudbox 2011 course
Basics Introduction to Mudbox 2011 course

Basics Introduction to Mudbox 2011 course
English | VP6F 782ラ646 | MP3 96 kbps | 1.09 GB
Genre: eLearning

In this course we will go over the basics of working in Mudbox, including sculpting geometry, painting textures, posing models, and exporting meshes and maps.
Mudbox is a powerful creation tool for 3D artists. It allows us to sculpt very high resolution models, paint elaborate textures for them and output the meshes in a useable state. Using a project-based approach, we値l go over the basics of working in Mudbox, such as the user interface and working with geometry. We値l look at sculpting and painting topics, such as working with stamps, setting brush properties, working with Paint Layers, using Mudbox with Adobe Photoshop and painting multiple channels. We値l also cover methods for the creation of Vector Displacement Maps to reproduce complex detail, and we値l learn to use the Pose tools to quickly deform or pose our models. By the end of this course, you値l have the understanding you need to integrate Mudbox into your own workflow and get started sculpting and painting your own custom projects.

Lesson Outline (34 lessons):

1. Introduction and Project Overview
2. Exploring the User Interface
3. Navigating the 3D View
4. Working with Mudbox meshes and displaying geometry
5. Importing geometry into Mudbox
6. Working with Subdivision Levels in Mudbox
7. Manipulating geometry in Mudbox
8. Sculpting and Painting basics
9. Shaping geometry using the Grab Brush
10. Blocking in large shapes on the creature
11. Refining the shell and membrane
12. Detailing the inner shell
13. Sculpting the underside of the creature
14. Sculpting the front and back spines
15. Adding surface detail to the main shell
16. Detailing the creature痴 head
17. Sculpting the legs of the creature
18. Creating and using Vector Displacement Maps
19. Using sculpt layers to blend detail
20. Adding and manipulating materials
21. Adding lights to Mudbox scenes
22. Using the Viewport Filters
23. Painting a base color for the body of the creature
24. Painting the membranes
25. Adding incandescence to the membranes
26. Using the Dry Brush to paint the shell
27. Using the Image Adjustment Brushes to modify textures
28. Painting the spine and underside of the creature
29. Painting the creature痴 legs
30. Adding detail using Projection Painting
31. Working with Mudbox and Adobe Photoshop
32. Extracting maps in Mudbox
33. Using the Pose tools
34. Working with Mudbox and Maya

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Added: (2 November 2011) | Views: 1018 | Rating:
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