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StarCraft II v1.1.3 MAC-FL
StarCraft II v1.1.3 MAC-FL

StarCraft II v1.1.3 MAC-FL
PC Game | Developer/Publisher: Blizzard Entertainment | 7.98 GB
Genre: Real-Time Strategy

StarCraftII - continuation of the epic saga of three powerful races: Protoss,and Zerg terran space. They will again come together in battle in thenew strategy in real time, the continuation of the legendary gameStarCraft. In this brutal struggle for survival in space at yourdisposal will be a new combat units, and the old, with extendedcapabilities.

StarCraft II v1.1.3 MAC-FL
StarCraft II v1.1.3 MAC-FL

Eventhough at its most basic level a lot of the game is familiar, much hasbeen adjusted. In no area is this more apparent than in thesingle-player campaign. Blizzards decision to split the overall storyof StarCraft II into three parts sparked some controversy when it wasfirst announced; basically that means you only get to play as theTerran faction (with a few exceptions) for the solo portion, and mustwait until later for the Zerg and Protoss campaigns to be released tosee the entirety of the story. While that affects some of the impact ofthe tale, it in no way means youll be starved for content if allyoure looking to do in StarCraft II is play alone. Theres a hugecampaign here that could easily take many hours to play through(depending on your style and level of difficulty). Its all exceedinglywell presented, with a totally reworked narrative delivery system, afew instances of choice driving the story, and options forinter-mission upgrades that make it feel like more of an role-playingexperience than a series of mission that exist solely to get you readyfor the multiplayer.

Unlike the original game, this time aroundyou wont be staring at the sparsely animated heads of major charactersas they bicker and plot on video monitors between missions. Instead,Blizzard gives you a detailed world to play around in to give itsfictional universe a greater sense of place and atmosphere. The actionfollows along with Jim Raynor, who begins the game as a gruff alcoholicin the process of rebelling against Arcturus Mengsk, the corruptemperor of the Terran Dominion. If youve forgotten the StarCraftstoryline or never got around to learning it, then it should be fairlyeasy to dig into this one, though youre going to miss a lot ofreferences.

Regardless of your level of exposure to the fiction,its difficult to ignore the eye-rolling cliches and talk of propheciesbeing fulfilled, and the overabundance of 1980s action movie-stylemacho posturing and cheesiness. Its all snugly wrapped around themissions though, which makes it easier to look beyond the standardsci-fi trappings and appreciate the detail thats gone into thecreation of the character models, the smoothness of the animations, andthe amount of character interaction packed into the experience. Sincemissions are bookended by cut-scenes, great voice acting, and rewards,it makes each feel important in its own way, and adds to yourmotivation to meet every challenge. Its something a lot of developersbesides Blizzard have difficulty doing in this genre, with theirmissions often feeling like a string of meaningless, boring tasks.

Additionalnarrative is also provided through interactive environments betweenmissions. Youre able to explore various settings, from a dustybuilding at the campaigns outset to Raynors starship, the Hyperion,and beyond as the action continues. Eventually the entirety of thegames options and locations are unlocked, letting you flip around todifferent areas of the ship to talk to major characters or purchaseupgrades. On top of that, new units are unlocked depending on whichmission you choose to take on next, which can be further modified inthe upgrade center, adding significant bonuses to each like moreeffective healing for medics or boosted protection for Marines. Becausethe campaign isnt tied down by the strict rules of multiplayerbalance, this also means youll see a number of favorites return fromthe original. Firebats, Vultures, Goliaths and more can be unlocked andupgraded in the story mode, which is both a great nod to fans and addsmore variety for new players. Its a system thats contantly giving younew things to play around with and ways to modify whats alreadyavailable, making progressions more exciting.

As if that wasntenough, even more options for army customization exist throughout thecampaign, including a research system and mercenary units. These mercscan be hired by Raynor for a fee, and when deployed in battle serve aselite versions of existing units that are called in instantly. It canbe great in a bind, and adds to the stable of available fighters whensetting up a battle plan. Optional objectives in missions call for thecollection of Protoss or Zerg research items, which can then be turnedin between stages for even more upgrades. Along both Zerg and Protosspaths these upgrades exist in pairs - where selecting one locks out theother - meaning youll have to make permanent decisions about thingslike whether you want to buff the armor of a Bunker or slap a gunturret on top. All these modification systems combined make for ahighly customizable campaign experience thats consistently fun becauseit introduces a steady stream of new content and options, making suretheres always something to look forward to trying out for the firsttime.

Customization is a big part of the campaigns appeal, butreally the best part is the mission design. Its quite a feat forBlizzard to stuff in this many missions and give each a unique feel,but thats exactly whats been done. Each can be broken down into basicand familiar escort, commando, defense, and assault types of tasks, butwithin each of these a special element is always thrown in. Sometimesits a giant wave of fire slowly sweeping across a map spurring you tofrequently relocate your base in pursuit of objectives. Sometimes itsa see-saw back and forth battle between armies as you vie to capturenodes located around map. Sometimes youll just be in control of asingle unit and need to stealth into enemy territory, relying on AIcontrolled allies to help wipe out detectors so you can snipe, sliceand nuke your enemies into submission. Id recommend any seasoned RTSplayer bump the difficulty to Hard since Normal is pretty easy, butregardless of skill level the game is always fun because the missionobjectives are so diverse.

Mac Minimum System Requirements:

MacOS X 10.5.8, 10.6.2 or newer
Intel Processor
NVIDIA GeForce 8600M GT or ATI Radeon X1600 or better
12 GB available HD space
2 GB Ram
DVD-ROM drive
Broadband Internet connection
1024X720 minimum display resolution

Mac Recommended Specifications:

Intel Core 2 Duo processor
4 GB system RAM
NVIDIA GeForce 9600M GT or ATI Radeon HD 4670 or better


1) mount SC2 Wings of Liberty 1.0.1 ked.dmg and copy the game folder in Applications (its important to be in this folder).

Now you can play! If you want the last update. Read below.

2) extract and copy the content for its folder to StarCraft II/Support (overwrite).

3) start Starcraft and wait to update (1.1.1) (it takes time). When the button Play is active close the application.

4) load StarCraft II Version 1.1.1 Crack.dmg and start .pkg . He cracks the game to 1.1.1

5) here are few ways to play the game:

- stop the internet

- move Blizzard and Blizzard in other folder
-if you have the program LittleSnitch with her you forbid to andStarcraft to connect with *** and*** That happens when the game starts - a window willpop-up from LittleSnitch to ask you if the application can connect tointernet. You choose only the address and the options and deny. mac.part01.rar mac.part02.rar mac.part03.rar mac.part04.rar mac.part05.rar mac.part06.rar mac.part07.rar mac.part08.rar mac.part09.rar

Mirror mac.part01.rar mac.part02.rar mac.part03.rar mac.part04.rar mac.part05.rar mac.part06.rar mac.part07.rar mac.part08.rar mac.part09.rar
No Password.

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Added: (19 December 2011) | Views: 1202 | Rating:
 (Votes #: 0)
| Author: Shark_

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