This class will demonstrate how to use principals of animation to create a more compelling and stylized visual effects sequence. Using a plethora of 3D applications, including 3ds Max, Maya, Houdini, Vue and FumeFX, Slim will emphasize and build upon many animation tricks and techniques, focusing on shapes, color and motion semantics.
About Gnomon School
Located in Hollywood, California, home to hundreds of film, game and television studios, Gnomon is truly in the heart of the industry and is considered the gold standard for training in high-end computer graphics.
Gnomon educates developing artists as well as provides advanced technical training to some of the most reputable film and game studios around.
All of Gnomon's instructors are top-level professionals currently working in the industry. They work and consult for studios such as Sony Pictures Imageworks, Blizzard Entertainment, DreamWorks, Electronic Arts, Disney, Sony Interactive, Digital Domain, Activision, Rock Star Games and more.
Gnomon's curriculum is unsurpassed in the industry and can be found in the form of training DVDs by The Gnomon Workshop at many visual effects schools and studios around the country.
Gnomon has a variety of educational options to help you reach your goals as an artist in the entertainment industry, with full-time two and three-year programs, in addition to our 10-week Maya Fast Track and over 100 individual courses.
Instructor: Slim Ghariani
Slim Ghariani has 12 years of experience creating visual effects in the video game industry. For the past 5 years he has been working for Blizzard Entertainment as a Senior Visual Effect Artist, using his extensive experience creating high-end real-time effects. His career has also covered creating and maintaining effects pipelines. Slim was part of the Paris Master Classes 2009 and Shanghai Master Classes 2011 where he taught effects artists his advanced techniques to create compelling and exciting animations. Slim is also a visual effects instructor at the Gnomon School of Visual Effects where he's teaching FumeFX and RenderMan. His credits include World of Warcraft: Cataclysm and World of Warcraft: Wrath of the Lich King.
Note: The main project will be a large scale "Magical Effect" shot. Through execution of the main project, supplemental examples will illustrate the principals used including stylized fluid simulations and ultra-stylized structure destruction.