Modeling Hard Subdivision Surfaces
Learn how to model hard surface models with multiple, interlocking parts. We start by exploring efficient ways of creating initial stand-in geometry, which will not only be an invaluable tool for testing the design of the object, but will also act as a starting point for the final model and other people in the production pipeline. We then explore the decision making processes involved in tool section and workflow as we construct part of a “mech” using Subdivision surfaces. We then use basic animation rigging in modo to make sure the model has adequate clearances for someone else to animate.
Architectural Modeling: The Charles Eames House
In our Architectural Modeling video tutorial, we look at techniques for creating an architectural model in modo from a given set of dimensions. Our subject for the modelling exercise is a classic building; part of the Charles Eames house situated in Los Angeles. It’s the perfect subject for this tutorial as it allows us to tackle many different aspects of architectural visualisation modelling, from creating a building’s skeleton right on through to interior and exterior detailing.
In our Furniture Design Video Tutorial we explore the many ways that modo can be used to create functional and aesthetically pleasing concepts for home and office furniture. The first three videos show three different approaches to using modo for furniture design. The final video delves into how to create interesting surface detail on your model, both by sculpting and also adding displacement maps that deform the surface in interesting patterns.
When designing with 3D software, an effective approach is to work quickly with sculpting tools to arrive at the basic form which you then refine with more accurate, technical tools. The key to success is an unimpeded workflow, so in this Concept Car Modeling and Rendering Tutorial we look at how to create a concept car in modo with an emphasis on structuring the task in a way that will aid the design process.