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The Gnomon Workshop Comic Book Coloring In Photoshop
The Gnomon Workshop – Comic Book Coloring In Photoshop

The Gnomon Workshop – Comic Book Coloring In Photoshop
English | Video: .mov (1024x768) | Audio: AAC 352kbps | 2.96 GB
Genre: Video Training

In this third DVD of a series on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop.

About Gnomon Workshop Welcome to The Gnomon Workshop, the industry leader in professional training for artists in the entertainment and design industries. Founded by Alex Alvarez in 2000, The Gnomon Workshop was launched as a means to share professional techniques with artists who could not attend the hands-on courses offered at the Gnomon School of Visual Effects in Hollywood, California. Over the past nine years, the Gnomon Workshop DVD library has expanded to offer training by over sixty professional instructors on a diverse range of tools, software and media including design, drawing, sculpture, painting, modeling, texturing, animation, effects and compositing. Shipped to literally every corner of the globe, our DVDs can be found in countless libraries, studios and universities... and on many thousand bookshelves. Overview He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages. Instructor: Steve Firchow Steve Firchow is a 2D and 3D artist with fifteen years of experience in commercial illustration and comic book coloring and five years in console game development. He has collaborated with many premiere artists in the comic industry and has created traditional and digital illustrations for Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast, Ace Books and many other advertising and publishing agencies. While continuing as a freelance illustrator he began working full-time in game development in 2002. He worked on Call of Duty: Finest Hour doing mainly texturing and storyboards and is currently the art director on Spark Unlimited's first person shooter, Legendary.

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