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Solid Angle Cinema4D to Arnold 2.4.4 for Cinema4D
Solid Angle Cinema4D to Arnold 2.4.4 for Cinema4D
Solid Angle Cinema4D to Arnold 2.4.4 for Cinema4D | 542.7 mb
Solid Angle has released version 2.4.4 of Arnold for Cinema4D (C4DtoA). This plug-ins provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. C4DtoA is now shipping with the latest Arnold 5.2.2.0 core.


2.4.4 - Release Date December 12, 2018:
ENHANCEMENTS
- Separate azimuthal roughness in standard_hair: You can now specify different roughness values for the azimuthal and longitudinal distributions on the standard_hair shader. A new Azimuthal Roughness parameter is used when Anisotropic Roughness is enabled. The Roughness parameter is then used to control the longitudinal roughness. When Anisotropic Roughness is disabled, Roughness controls both the azimuthal and longitudinal distributions as before.
- Linkable toon uv/angle_threshold: The toon shader's UV Threshold and Angle Threshold parameters are now linkable.
- Show cryptomatte preview AOVs
- Add Velvet preset to the material library
FIXES
- Random IPR crash when subdivision is enabled
- Crash when texture path contains non-ASCII characters
- Displacement scalar zero value should not be in length unit
- Materials used in alpha stacking are removed when removing unused materials
About Arnold for Cinema4D. C4DtoA supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.






About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, (Mac OSX) and Windows.
About MAXON Computer GmbH. MAXON Computer GmbH is a developer for 3D graphics software, offering professional 3D modeling, painting, animation, and rendering solutions. MAXON's product line is centered around its core applications Cinema 4D, a leading animation package for media production, and BodyPaint 3D, its pioneering 3D painting package.
Product: Solid Angle Cinema4D to Arnold
Version: 2.4.4
Supported Architectures: x64
Website Home Page :
www.solidangle.com

Language: english
System Requirements: PC
Supported Operating Systems: The same OS for the version of software that you are using.
Software Prerequisites: Maxon Cinema4D R18-R20
Size: 542.7 mb





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Added: (13 December 2018) | Views: 113 | Rating:
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| Author: voska89

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